W pitch down · S pitch up · Q/E roll · A/D rudder · Arrows helmet look / OVERHEAD map pan · C cycle camera (includes belly chase) · I night-vision goggles (night aircraft views) · Shift throttle up and afterburner · Ctrl throttle down and airbrake · J gear / takeoff-landing assist · X/Enter/Space/RMB fire weapon (hold for chase cam) · Z/LMB gun · 1 missile · 2 bomb (CCIP) · U arresting hook · K catapult · V tap target / hold focus (OVERHEAD Combat Frame) · 0 fleet command (drone orders / take control) · L exterior lights · H help · Esc pause · F fullscreen (Shift+F FSR)
GCI ARGUS
TALOS ONE
A newer build is live.
TALOS FLIGHT
HEAD TRACKING
Look around the cockpit by moving your head. Needs a webcam and decent light. The picture never leaves your computer, and it is only ever used to move your view.
MOBILE CONTROL REFERENCE 1 / 5
Fly the aircraft
DAY 1 // PRE-SORTIE
SELECT YOUR AIRCRAFT
You may choose again before the next day.
Aircraft lost
Impact
Settings
AUDIO SETTINGS
Pause is always silent. These levels apply when you resume.
Display
Head tracking experimental
Look around the cockpit by moving your head in front of your webcam. The picture is processed on this computer and never leaves it. While it is on, the arrow keys fly the jet like W, S, Q and E.
Off.
Developer diagnostics
Flight controls
Learn in the cockpit, with live flight guidance.
Keyboard reference
WPitch down
SPitch up
QRoll left
ERoll right
A/DYaw rudder
ShiftThrottle up / afterburner
CtrlThrottle down / air brake
JGear / takeoff-landing assist
Z/LMBM61A2 cannon (hold)
X/Enter/Space/RMBFire selected weapon
1Select missile (guided)
2Select bomb (unguided, CCIP)
UArresting hook up / down
KLaunch when aligned on carrier catapult
VTap target · hold focus / Combat Frame
LCycle exterior lights
ArrowsHelmet look / HMD cue; with head tracking on, pitch and roll like W / S and Q / E
8Recenter head tracking (turn it on in Settings)
CCycle cockpit / chase / belly views
Touch controls include an on-screen stick, throttle and weapon controls.
Gamepad menus: D-pad / left stick to navigate, A to select, B to go back. Flight uses the keyboard, mouse or touch controls above.
Film Studio
Your flight is the performance. Record it, choose the shot, then export.
Flight recording
Perform once. Refilm it from any angle.
Create a checkpoint to start a repeatable two-jet show.
Next: Create the shared starting point.
Record the performanceFly Jet A, then optionally fly Jet B beside its replay.
After flying, press Escape and use the same record button to bank that flight.
Retake controls
Choose the shotThis changes the camera, not the recorded flying.
Export for your editorEach camera angle becomes one video file.
Repeat Step 2 and export again for every angle. Put every WAV at 00:00 in your editor.
Save or open the reusable show
Recording settings
Record the live flight directly from the pause menu. No checkpoint or flight performance is required.
Recording and export status
Leave the cockpit
Return to the title to keep this flight paused. Resume it instantly from there.
Start over
A new campaign clears your day, bank and installed equipment.
PERFORMANCE REC F9 TO STOP
LEDGER STUDIO
READY
00:00.000 / 00:00.000
WORLD
CAMERAS
EVENTS
LEDGER STUDIO, PLAIN ENGLISH
Flight recording is the action you flew. New recordings include the exact original mix; older Ledger imports rebuild sound from their recorded flight and weapon events.
View is where you watch from. Cockpit, chase, enemy follow and freecam do not change the flight.
Play previews the selected flight. Scrub and frame-step never damage the original sortie.
Camera move is optional. Use it only when you want to hand-fly a freecam shot.
Shot edit joins recorded camera moves. You can also export a whole flight directly from any fixed view.
HUD and B&W are independent switches. Pick any view, then turn either one on or off.